﻿using System;

namespace BattleFuryGameEngine.Events
{
    public class PlayerAddedEventArgs : EventArgs
    {
        public PlayerAddedEventArgs(long playerId)
        {
            PlayerId = playerId;
        }
        public long PlayerId { get; set; }

        public Microsoft.Xna.Framework.Vector2 Position { get; set; }

        public Microsoft.Xna.Framework.Vector2 Size { get; set; }

        //I currently dont want to add a reference to *.Framework.Graphics 
        //public Microsoft.Xna.Framework.Graphics.Texture2D Texture { get; set; }

        public BattleFury.Lib.Movement CurrentMovement { get; set; }
    }
}
